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                   VIP Mod server plugin
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 assassination style game play for Counter-Strike:Source
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by L. Duke - http://www.LDuke.com

Hostage model by Small Sumo - http://www.smallsumo.tk


This plugin is freeware. You may freely distribute the binaries, but
they may not be included in any medium where compensation is being
made (e.g. CD-Roms, subscription websites, etc.).



INSTALLATION
------------

See 'installation.html' for instructions on installing the plugin.



CREDITS
--------

Small Sumo - the hostage model and lots of advice on props/player models

BAILOPAN - author of SourceMod and CSSDM for the coding advice and for
donating his sig scanner for use in the VIP Mod plugin, without his answers
and help this plugin never would have been created

SoopaFlyYT - all the PR and publicity, and for finding and coordinating
all the mappers

the as_ mappers - all the great mappers who spent hundreds of hours creating 
the maps to make this plugin playable (see the readme/credits for the 
individual maps)

EVERYONE who helped test the plugin - giving us feedback on bugs and what 
needed to change to make it more like the old assassination game play





CHANGELOG
---------

1.0.F

 - Valve update fix

1.0.E

 - Valve update fix

1.0.D

 - fixed: VIP model not showing up (after Valve player model update)
 - fixed: Windows servers crashing on startup (after Valve server update)

1.0.C
 - fixed: round time elapsed but round doesn't end
 - fixed: map doesn't change when mp_maxrounds is reached
 - fixed: map doesn't change when mp_winlimit is reached
 - fixed: not always outputting the "Assassinated_The_VIP" log line
 - fixed: player who was VIP doesn't have knife/pistol after "mp_restartgame" or Mani Warmup Period end
 - fixed: VIP doesn't have VIP skin if player switched from T last round
 - fixed: player who was VIP last round sometimes can't pick up weapons
 - fixed: VIP still has nightvision if player purchased it the previous round
 - fixed: VIP's USP ammo not always set to 12/12 on Linux servers
 - fixed: restricted mp5 can be bought with some keybinds
 - added: fire vip_escaped and vip_killed events for interaction with other plugins (requested by Mani)
 - added: don't choose a VIP if mani_warmup_in_progress equals 1
 - added: ignore bots when choosing VIP if human player is on CT and bots are set to defer to humans

1.0.0
 - Public release
 - Used new Metamod:Source features to block VIP from picking up weapons
 - Changed so round ends in a tie if VIP leaves game (instead of CT's losing)
 - Added log data for stats programs (like Psychostats)
 - Rewrote end round functions to use Valve's end round method
 - Made VIP frozen in place and invulnerable to attack on escape
 - Added "The VIP has lost his escort!" message
 - Fixed VIP has ammo after picking up another USP and dropping it
 - Recompiled VIP model to fix performance warnings in console

0.99 (Private Beta)
 - Added Autobuy/Rebuy hook to prevent purchase of team restricted weapons
 - Fixed so VIP can't pick up weapons at the end of the round
 - Optimized event checking code
 - Rewrote end round functions so AFK kickers no longer see two round ends 
 - Added public 'vip_version' cvar to enable searching for servers with the VIP Mod plugin
 - Rewrote VIP pistol code so buy zone is not required
 - Added option for mappers to create two escape zones
 - Added option for mappers of removing(teleporting) the VIP on escape

0.98.2 (Private Beta)
 - Aded give 3 kills for escaping or for killing the VIP (similar to bomb maps)
 - Added cvar to allow no AWP servers to specify the scout as the T sniper weapon
 - Fixed bug where buy restrictions sometimes stayed on for non as_ maps
 - Fixed to not allow VIP to pick up grenades
 - Rewrote VIP weapon code so VIP doesn't pick up every weapon
 - Fixed team score sometimes not resetting for new map
 - Rewrote VIP pistol/armor code for round start

0.98 (Private Beta)
 - Changed VIP to 150HP/125AP (see http://www.lduke.com/plugins/vipmod/viptests.html)
 - Fixed bug where VIP could sometimes pick up weapons
 - Fixed bug where VIP escape zone sometimes didn't work
 - Fixed armor remaining at 125 after being VIP
 - Rewrote end round functions so sv_cheats is no longer required

0.97 (Private Beta)
 - Changed VIP model to Small Sumo's new VIP model
 - Adjusted VIP health and armor based on comparisons with CS:CZ
 - Added weapons buying restrictions by team (including sound)
 - Changed VIP ammo to 12/12
 - Fixed auto-switch to primary weapon on round start
 - Changed so weapons picked up by VIP are dropped instead of removed

0.96 (Private Beta)
 - Added money handling functions for teams and VIP/assassin
 - Restricted weapon buying by VIP instead of dropping weapon after purchase
 - Added radio sound and notice of which player is VIP for CTs

0.95 (Initial alpha)

