//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR27
{
Black Mesa Research Facility
Black Mesa, New Mexico
}


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2


//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


CR28
{
SUBJECT:
Gordon Freeman
Male, age 27
}

CR29
{
EDUCATION:
Ph.D., MIT, Theoretical Physics
}

CR30
{
POSITION:
Research Associate
}

CR31
{
ASSIGNMENT:
Anomalous Materials Laboratory
}

CR32
{
CLEARANCE:
Level 3
}

CR33
{
ADMINISTRATIVE SPONSOR:
Classified
}

CR34
{
DISASTER RESPONSE PRIORITY:
Discretionary
}

$fadein 0.03
$holdtime 9

GAMEOVER
{
SUBJECT:  LUTHER JOHNSON

STATUS:  EVALUATION TERMINATED

POSTMORTEM:
Subject failed to effectively utilize
human assets in achievement of goal.
}

$fadein 0.03
$holdtime 9
TRAITOR
{
SUBJECT:  FREEMAN

STATUS:  HIRED

AWAITING ASSIGNMENT
}


$fadein 0.03
$holdtime 9
LOSER
{
SUBJECT:  FREEMAN

STATUS:  OBSERVATION TERMINATED

POSTMORTEM:
Subject declined offer of employment.
}

//CHAPTER TITLES

$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
HAZARD COURSE
}

$position -1 0.65
C0A0TITLE
{
BLACK MESA INBOUND
}

C0A1TITLE
{
ANOMALOUS MATERIALS
}

C1A1TITLE
{
UNFORESEEN CONSEQUENCES
}

C1A2TITLE
{
OFFICE COMPLEX
}

C1A3TITLE
{
"WE'VE GOT HOSTILES"
}

C1A4TITLE
{
BLAST PIT
}

C2A1TITLE
{
POWER UP
}

C2A2TITLE
{
ON A RAIL
}

C2A3TITLE
{
APPREHENSION
}

C2A4TITLE1
{
RESIDUE PROCESSING
}

C2A4TITLE2
{
QUESTIONABLE ETHICS
}

C2A5TITLE
{
SURFACE TENSION
}

C3A1TITLE
{
"FORGET ABOUT FREEMAN!"
}

C3A2TITLE
{
LAMBDA CORE
}

C4A1TITLE
{
XEN
}

C4A1ATITLE
{
INTERLOPER
}

C4A2TITLE
{
GONARCH'S LAIR
}

C4A3TITLE
{
NIHILANTH
}

C5TITLE
{
ENDGAME
}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

$position -1 0.65
HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}

HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}

HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}

HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER 
TO MOVE IN STEALTH MODE
}

HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}

HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}

HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}

HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}

$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}

$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}

HZMOMENT
{
ACTIVATE WHEELS AND DIALS 
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}

HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}

HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}

HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}
 
HZLITEON
{
PRESS FLASHLIGHT KEY 
TO TURN FLASHLIGHT ON
}

HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN 
TO TURN FLASHLIGHT OFF
}

HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}

HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}

HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}

HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH 
RETURNS TO FORMER LEVEL
}

HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER 
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED 
FLASHES IN THE CENTER OF YOUR SCREEN
}

HZHAZARD
{
RADIATION HAZARDS 
ACTIVATE A GEIGER COUNTER
}

HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}

HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}

HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}

HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED 
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}

//INVASION TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 8
// How long it takes to fade out the message after holding
$fadeout 1.5

IN1
{
Location: Black Mesa Research Facility
Black Mesa, New Mexico

The day Gordon Freeman's experiment goes wrong
}

IN2
{
Subject: Luther Johnson, Phd.
Position: Temporal Mathematics, Sector K
}

IN3
{
Time: 08:50 am - 10 minuites before disaster
}

IN4
{
For you, this is just another day in your
boring desk job, but you have a very bad 
feeling about today..........
}

IN5
{
DANIEL SQUIRE PRESENTS:
}

IN6
{
LIFE'S END
}

GOTCARD
{
You picked up a key card
}

GOTKEY
{
You picked up a key
}

GOT_TNT
{
You picked up the TNT
}

PLACE_TNT
{
You set the TNT

TAKE COVER!
}
NOCARD
{
You need a pass card to open this door.
}

CREDITS1
{
That was Life's End......
A mod by Daniel Squire
}

CREDITS2
{
I hope you enjoyed it.
}

CREDITS3
{
This mod would not have been possible without 
the following people:
}

CREDITS4
{
Mum (Krysia), for creative input, and all the painting textures.

Louise, for support, downloading me stuff, creative input and 
the first computer.
}

CREDITS6
{
All my skills (or lack of) derived from tutorials on the following sites:

Valve ERC
Half-Life Workshop
Handy Vandal's Almanac
69th Vlatitude

Thanks to all those who wrote them.  Without them I would have
given up long ago.....
}

CREDITS7
{
Most pre-fab objects from prfabs.gamedesign.net:

Ferrari F40 by Dead Man Walking
Jeep by Barry A. Bollinger
Exploding Barrel by Barry A. Bollinger
Black Mesa Jeep by Barry A. Bollinger
Xen stuff by DiScOuNtKiLlEr
Vending Machine by Yak_Fighter
Black Mesa Explorer by Carlos Salgado and C|oud (I removed the headlights)
F-15 by Adam Grebinsky
Semi Truck by Infinity
Bathroom Set by JediCow5
Photocopier by Gadzooks
Truck by Dave Waters
And all the others which came without readme's. Thanks to all of you.
If I missed anyone out I'm very sorry.
}

CREDITS8
{
Thanks to the makers of the following tools:


Worldcraft 2.1/3.3/ Valve Hammer 3.4 - 
The best, and by far easiest editor(s) in the world, ever

Half-Life Model Viewer 1.23 - by Mete Ciragen

PakScape 0.11 - by Peter "Riv" Engstrom

Wally 1.55b - by Ty Matthews and Niel White III

SprMake + SprView - by David Flor

Goldwave

Paintshop Pro 7

Animation Shop 3

Ulead GIF Editor

Zoner's Half-Life Tools 

}

CREDITS9
{
Thanks to Valve for creating Half-Life.
Thanks to Gearbox for Opposing Force and Blue Shift.
Thanks also to Infinity Ward, whose awesome Call of Duty
hurt my hands setting this mod back six months.
}

CREDITS10
{
And thanks to all those who have made Single Player
Half-Life mods and addons.  You all inspired me.
}

CREDITS11
{
Let me know what you thought of Life's End.
E-mail comments, opinions, suggestions to
kingdaniel01@hotmail.com
}

CREDITS12
{
Credits over.  You can press Esc now and quit.
Bye!
}


HANKDEAD
{
Subject: Luther Johnson
Status: Observation Terminated
Subject allowed an important friend to die
}

CREDITS17
{
THE END........?
}

LIFES END END
{
T H E   E N D
}

//TRAM CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 2

TRAMCREDITS1
{
A Forsaken Production..........
}

TRAMCREDITS2
{
Created by Daniel Squire
}

TRAMCREDITS2PLUS1
{
Mapping, Direction, Life's End.wad Textures
by Daniel Squire
}

TRAMCREDITS3
{
Downloads + Creative Input:
	Louise "Sis" Squire
}

TRAMCREDITS4
{
Creative Input, Beta tester
	Krystyna "Mum" Squire
}

TRAMCREDITS5
{
Based upon "Half-Life" by Valve Software
}


TATCHAT1
{
Ah, my old workplace.......
}


$position -1 0.7
$effect 0
$color 255 0 0
$color2 0 0 0
$fadein 0.5
$fadeout 1.0
$holdtime 8

HALFTREK1
{
Invasion of the Space Zombies - A Luther Johnson hallucination
}

HALFTREK_END1
{
Your ship is saved from the Space Zombies,
and you continue on your silly space mission.....
}

HALFTREK_END2
{
To go where nobody wanted to go before!
}

HALFTREK_OHNO
{
You let the engineer die, and along with him your
entire ship and crew are doomed to be eaten by the
Space Zombies.......
}

DEAD_FREINDX
{
You let him die!
You uncaring bastard!
}

$color 255 128 64

DRUGS1
{
I be tripping........
}

$position -1 -1
// Final fade-in color
$color 255 0 0
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.01
$fadeout 0.5
$holdtime 9

le1_yourroom2
{
"YOU'RE FIRED!!!!!"
}

//LIFE'S END IN-GAME HINT TEXT
$position -1 -1
// Final fade-in color
$color 64 226 255
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 6

SPRAYPAINT
{
Hmmmm....I feel sorry for this Freeman bloke, whoever the hell he is.
They must really hate him.  Wonder why.......?
}

GORDONPIC
{
Oh, so thats who Freeman is.  Employee of the month, eh?
}

OLDWORK
{
Ah, my cozy workplace....sod it,
I'm gettin' the hell outta here!
}

HEVSUIT
{
Oh, that looks like one of the
new HEV suits.  It could come
in handy.....
}

$holdtime 9

CAR
{
MY CAR!!!!!!!!!!!!!!
}

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

STUCK
{
A few days later........
}

//NOTES

$position -1 -1
// Final fade-in color
$color 64 226 255
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.01
$fadeout 0.5
$holdtime 9

INT_LETTER1
{
Dr. Luther Johnson,
You left your key-card in the snack bar again, you idiot!
Pick it up and get to your office, I want to see you.
				Dr. Omstein
}

le2_elev_busted
{
The elevator controls don't seem to be working
}

LE_TRAINING1
{
Congratulations! You can read!

To re-read a note, simply 'use' it again
(default 'E').

A few helpful notes are left around
Life's End. 

Don't worry if you suck at reading fast,
just press 'Pause'(default 'PAUSE BREAK'). 
}

LE_TRAINING2
{
First, let's see if you remember how to 'crouch-jump'.
Once you reach the other side, 'use' the note to read it.
}

LE_TRAINING_END
{
Hurrah! You have completed this very short training level.
Now play Life's End! (on HARD diffculty!)
}

TESTMAP2
{

In Life's End, unlike Half-Life, there are tonnes of
locked doors which require Security key-cards.
Open the door by first getting the card then pressing
the 'use' key over the card slot next to the door.

}

TESTMAP3
{
There are also padlocks on some doors, which require keys.
}

TESTSTART
{
Welcome to the Life's End Training Course.

Read the note on the table by standing over 
it and pressing the 'use' key.
}

NOTE1
{
To: Dr. Johnson
From: Dr. Rosenberg
Re: Your last submitted calculations

Cangrats on the last set of calculations you sent us - 
it's exactly what we were looking for.  

Again, I regret that I am unable to tell you what your 
work is bieng used for.  All I can tell you is that 
it is bieng used for a very big experiment to take 
place in Sector C this morning.  I promise that we will
'let you in' on what this is all about after the experiment
is completed sucessfully.

Again, thanks for the numbers,
			Dr. Rosenberg
}

CORE_NOTE_01
{

>>YOU MAY WANT TO PAUSE TO READ THIS (default Pause Break)<<

Luther,
If you survive to read this, you have to find someone with
level 10 clearence to access the computer core.  You must
get inside and download the reaserch data to one of the new
super discs.  

I hear that Black Ops have infiltrated the base and Otis 
tells me they've planted a bomb.

If the facility is destroyed then years of ground-breaking
reaserch will die with it.  You must escape with the
data. Don't let the government or millitary get their hands
on it.  

Shit, I think the millitary have found me......
}

OUTPOST_1
{

Date: 12/06/69

To whoever may read this,

I fear the earth had died in some catastrophe.
Our teleporters broke down, and still we get no beam-ins
or messages from Black Mesa.  Perhaps we have been
abandoned - left to rot on this desolete rock.
	
I am the last.  Dr. Cade died this morning from
starvation.  I will soon follow.

		Dr. Omstein
}

O_NOTE1
{
To: Dr. Smithers, Anomalus Materials Lab
From: Mr. Marsh, Equipment Manager

RE: Equipment requests

It came to my attention that you have ordered 100 
small specimen cages, yet I have yet to come across the
order to import any small animals to the facility.

So why do you need the cages?

				Pete Marsh
}

O_NOTE2
{
To: Mr. Marsh, Equipment Manager
From: Dr. Smithers

I'm afraid that I cannot disclose the purpose
of the specimen cages at this time.

Also I think you should order in cheaper, more 
destructable padlocks.  Keith got locked in a 
storage room and no-one could find the key.
It took us removing the whole door to get him out.
Those padlocks are indestructable! Where did you
get them?

			Tom Smithers
}

O_NOTE3
{
Tonight's Movie:
Resident Evil
}

FT_END1
{
On the morning of the Black Mesa disaster,
Luther Johnson never showed up to work.
}

FT_END2
{
No one survived to ask why.........
}

FT_END3
{
You have the disk, though..........
}

D_NOTE_1
{
Memo - Sector A-1 Executive Staff

The experiment is today.
In the event of faliure, my short-range teleporter is
installed and ready.  It sould get us as far as the Lambda labs.
From there we should be able to find a long-range device to 
escape.  Good luck.

		-Dr. Squire
}

D_NOTE_2
{
To: Dr. Squire
From: Government Leaison Officer, BMRF

Please forward all employee files to my office on 
the following individuals:
		Gordon Freeman
		Barney Calhoun
		Eli Vance
		Thomas Rosenberg
		Luther Johnson
}
		
CON_1
{
To: Dr. Hickenbottom
From: Gus Svenson, Construction Head
Re: Sector L off-limits

The seal-off of sector L is complete.  No employee should, 
under ANY curcumstances be allowed back into the condemned area.
All salvageable equipment has been removed.

In respone to your question, Dr. Calloway has asssured me that there
is no chance of earthquake-related cave-ins affecting any other part 
of the BMRF. Something to do with a deep magma chute running under 
Sector L.  The rest of the facility is unaffected.

			-Gus
}

LC_NOTE_1
{
Daily log - B.Barney

06:00 - Start six-hour shift. Alone. Rod is ill today.
07:30 - Scientist comes though, asking for directions. I say i'm too
	busy to help him, ha! He storms off.
08:00 - I wish that scientist were still here, I'm so bored.
08:15 - Press buttons randomly on console, pretending to be doing 
	something important.
08:17 - Accidently lock down lambda facility while mashing buttons.
08:18 - Un-lock down facility.
08:19 - Supervisor comes in and yells at me.
08:30 - So bored I attempt to shoot a cockroach running across the floor.
	I miss.
08:31 - Supervisor storms in and yells at me.  Again.
09:00 - Half-way though shift.  I will go mad.
09:15 - Aliens start beaming in all over the place.  No longer bored.
09:30 - Aliens brutally murder supervisor.  Nice.
09:45 - Millitary start running in shooting everyone.
10:00 - I just realised that I have no more supervisor to yell at me, so
	I'm leaving my shift and running away.
}

MAD_MAZE_1
{
Welcome to MAD MAZE
Only those with sense of direction will survive.....
}

MAD_MAZE_2
{
You win MAD MAZE! CONGRATULATIONS!

Your score: 275000

LEADERBOARD:

1st - L.Johnson - 275000
2nd - G.Freeman - 273500
3rd - B.Calhoun - 269950
4th - D.Squire - 255690
5th - O.Otisson - 246759
}

MO_NOTE_2
{
To: Section Head, Sector E-7a
From: Dr. Henderson
Re: Mad Maze

I would like to request that the Mad Maze game in the break room
be put on freeplay.

The game has become an obsession with our staff and we are rapidly running
out of money.

thank you.
}

ca_note1
{
Temporal Labs: Construction
---------------------------

LEVEL 10 CLEARENCE ONLY

The Temporal R+D labs were originally designed to be an extension to the
Lambda labs, built below them in the caves beneath the BMRF.

However, halfway through construction, the order was made to stop work
"as a cost cutting measure".

In reality, though the decision was made to use what was already built of
the expansion as a temporal reasearch facility - the "abandoned construction"
made a perfect cover story.

This is the most top-secret part of the BMRF.  It's volotile nature means that
anybody without level 10 clearence who learns of it's existence should be
 TERMINATED WITHOUT DELAY.
}

CA_NOTE2
{
Incedent Report:
Lambda Labs - Sector L - Weapons R+D
------------------------------------

Date: 25/06/99

Reporting Officer: Dr. J. Newell

We were testing the new Gravity-Disruptor.  Unfortunatly some idiot
(Probably Dr. Greenwald) had left the setting on 'max'.
When the weapon was test-fired, the gravity in sector L was severly disrupted.
Dr. Greenwald himself was crushed to death, along with Dr. Kendrick.
The field kept alternating, causing severe seismic stress, and cracked the rock that
the facility is built in.
This caused a nearby dorment magma-chute to be disrupted.  The altered gravity
caused the lava to 'fall' horizontally to the Sector L labs. 
The lava poured in, destroying everything.  Eventually it destroyed the gravity
cannon prototype sorting the gravity out.
We attempted to flee sector L.  Only four of sixy staff survived.  


Action Taken:

Sector L has been deemed unsalvageable.  It was condemned on 28/06/99 and a 
plaque dedicated to those lost was placed.

Once sealed off, we are assured that there is no threat to the rest of the Lambda 
facility.
}

broken_card
{
This looks like it used to be a key-card.
There's no way it's gonna work now.
}

got_alt_card
{
You picked up the key-card.
You really hope that this alternate-universe card will work
in your universes' keycard slot.
}

TO_ALTNOTE1
{
Progress Report - Dimensional Telporter
---------------------------------------

Setting up the dimensional/reality teleporter has been far easier than we 
expected.  It required only a minor crossover between the teleporter and
time-porter technology.
The only problem is what to do with this technology.
The system runs on five hyper-cell batteries.
}

LE6NOTE1
{
To: Dr. Hickenbottom
From: Dr. Omstein

I realise that you had to shuffle things around a bit after the
evacuation of sector L several weeks ago, but transferring 
part of the weapons research devision into an area used primarily
as offices is rediculous!

We have insufficiant power to run the device with any degree of
stability, the walls are paper-thin, and every ten minuites we 
get some idiot desk-jockey peering thorough the window at the
(quote Dr. Henderson) "Cool laser thingy".

We cannot continue to work under these conditions.
}

HALFTREK01
{
The scientist tells you that the ship is trapped in a holding beam.
It appears as if we are bieng invaded.

He will open the lift shaft for you, so you can climb down.  The lift
is stuck at the bottom of the shaft - you will have to use the ladder.

You should work your way to the engine room.  The weapon controls there
might still be working.
}

HALFTREK02
{
The engineer says that the engine room is overrun by the Space Zombies.
You will have to activate both the main engine controls to restore main power.
}

HALFTREK03
{
Once you have activated the power, he will have to fire a torpedo 
manually using the weapons control panel in the doorway. 
This will take a few seconds and you have to make sure the zombies
don't get him first!
}

LAMBDA_CARGO_01
{
The Security guard says he hid here when all hell broke loose.
He thinks that you may be able to escape via the condemned 
sector L. There are some air ducts there that lead to the surface.

There is some TNT in the arms cache in his office.  He will
open the door for you.

You can use the TNT to blow up the sealed-off entrance to sector L
}

nolfrip_note1
{
A file on your collegue Gordon Freeman, with a very old picture
with a huge ginger beard.
}

nolfrip_fuse1
{
A fuse box with a big, red backup power battery.
}

nolfrip_fuse2
{
You pickup the short metal rod.  It looks very conductive.
}

nolfrip_fuse3
{
You place the metal rod across the positive and negative ports of
the battery.  It looks like it will soon explode!
}

le2_padlock
{
This door has a padlock on it.
You need to find the key to the padlock.
}

le2_padlock2
{
The key unlocked the padlock.  The door opens.
}

naq_kingpin
{
Spiecies: Kingpin

This creature was taken from the alien borderworld in 
one of the first expiditions to xen.

Back then, we had no xen-habitat bio-dome complex in 
which to observe the creature, so this crude mock-up
of the alien world was hastily constructed.

Early experimentation on the creature resulted in severe
nerological damage.  Due to the damage, the creature 
is unable to co-exist with the other Xen biengs in the 
biodome so he is kept here, where he will spend the 
rest of his life.
}

naq_archer
{
Spiecies: Archer

Subject taken on third trip to borderworld.

Subjects appear timid and harmless.  Spend most of their
time sleeping.

Deemed unsuitable for Bio-dome transfer - would most
likely be killed by leeches or larger aqatic creatures.
}

le2_worknote01
{
Dear Employee,

We apologise for any disturbence caused in the expansion of
Sector K.

This extension will, upon it's completion be the replacement
for sector L, destroyed several months ago in a freak accident.

Work is expeced to continue for at least six months.
}

kendo_1
{
The security guard says the door has jammed shut.
He says there is a crowbar to break  the door glass 
and a gun to defend yourself from theese weird things
in this storage room.

He says you should also put on one of the new H.E.V.
suits in there.
}

le1_access_denied
{
The Computer Core does not seem to be accessable to
likes of us lowely scientists.
}

le31_crush_letter
{
To: Dr. Stone
From: Dr. Barclay
Re: Staff Injury

In the future, please make sure power to the lift is OFF
before allowing maintence workers to service the machinery.
Greg had both his legs and his pelvis crushed because he was 
halfway though squeezing himself though the access hatch when 
a lift came down, crushing him.
I'm not telling you a third time.
}

le1_yourroom1
{
"You're late! As usual!" Dr. Omstein screams.
"I'm surprised you bothered to show up this morning at all!"
(He's really pissed off at you)
}


le1_yourroom3
{
"Clean out your rubbish from this office and get lost.
Your services are no longer required at Black Mesa."
}

CCore1
{
Luther, no matter what happens to Black Mesa, we must
preserve the years of work that we have accumulated.
}

CCore2
{
All of Black Mesa's data can be downloaded onto one
super-disc.
}
CCore3
{
But before the download can occur, you must de-activate
all three download locks.  Once shut-down I will copy the
data to the super-disc.
}

R1
{
ROUND 1
}

R2
{
ROUND 2
}

R3
{
FINAL ROUND
}

R_END
{
You Win!!!
You are Champion of your gas-induced hallucination!
}

GILL_1
{
You're late, Luther.
Omstein left you this note.
He's waiting for you in your office.
}

no_going_back
{
There's no going back!
}

HALFTREK_BAT1
{
The scientist says that he would love to beam you
to the engine room, but there is no power left in
the transporter.

You need to find him 2 batteries and put them in
the battery slot.
}

HALFTREK_BAT_A
{
You picked up a battery!
}

ALIA2_A
{
They're watching you
}

ALIA2_B
{
That's the guy who helped me use the Time-Portal.
He must have made it through after me.

}

ALIA2_B2
{
But what went wrong?  Where am I?
Is this my fate?
Will I end up in the other coffin, on this alien world?
}

ALIA2_BX
{
You ended up in the coffin.
}

doc_speak
{
Hi Luther.
I guess the aliens got you too, huh?
}

xo_dam_note
{
As a result of an unfortunate bunsan burner/uranium nitrate
accident, all experiments scheduled for this room are
hearby transferred to sector D, lab 307.

Sorry for any inconvienience caused.

}

multi_1
{
What....? 

Where am I?

How long have I been running around thinking 
I'm Captain Kirk?

Note to self: No more inhaling toxic gasses. Ever.

}


time_doc_1
{
Oh, hello.  I was going to use the Time-Porter to travel back
to this morning, and escape before the aliens arrived.
}

time_doc_2
{
You can help me.  But first, put on the H.E.V. TimeBase arm band.
It will help you to keep track of where, and when you are.
}

time_doc_3
{
Now, activate the main controls and jump though!
I will follow shortly!
}

holo_doc_1
{
Hello.  You have triggered a pre-recorded message.
I am hiding in the time-portal control room.  I need someone to
activate the two temporal-energy generators.  I promise if you
do this for me I let you escape with me, though the time-portal.
}

mortified_malcom_1
{
Oh, hello Luther.
Everyone else evacuated this section hours ago.
I just panicked and froze, like a coward.  Now I'm stuck here.
All the exits have locked down.
}

mortified_malcom_2
{
What's that?
You want to know the code to the Time-Labs?
It's 14663.  Good Luck.
}

le34_still
{
You're still fired, Luther.
}

//Orange HEV time-reader text
// Lower left
$position 0.1 0.8
$effect 2
// Final fade-in color
$color 255 128 64
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.1
$fadeout 0.5
$holdtime 2

timer_zero
{
HEV TIMEBASE SYSTEM ACTIVE.
DEFAULTS LOADED.
}

timer_alia
{
HEV TIMEBASE SYSTEM READOUT:
LOCATION: UNKNOWN.
TIME: UNKNOWN.
TIMELOCK: STABILIZED.
}

timer_skynet
{
HEV TIMEBASE SYSTEM READOUT:
LOCATION: SKYNET LABS.
TIME: AD 2015.
WARNING! TIMELOCK: UNSTABLE.
}

timer_greece
{
HEV TIMEBASE SYSTEM READOUT:
LOCATION: GREECE.
TIME: 2015 BC.
WARNING! TIMELOCK: UNSTABLE.
}

timer_sectorK
{
HEV TIMEBASE SYSTEM READOUT:
LOCATION: BLACK MESA RESEARCH FACILITY, SECTOR K.
TIME: 8:51AM.
WARNING! TIMELOCK: UNSTABLE.
}

timer_warp
{
HEV TIMEBASE SYSTEM READOUT:
WARNING: TIMELOCK SYSTEM DISRUPTION. 
TEMPORAL SHOCKWAVE APPROACHING.
}

timer_hell
{
HEV TIMEBASE SYSTEM READOUT:
ALL VITAL SIGNS HAVE FAILED.
SUIT OCCUPANT DECEASED.  
SYSTEM DEACTIVATING.
}
