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Title                   : {PST} SG 1 (mp_pst_sg1)
Date                    : May 2008
Filename                : mp_pst_sg1
Author                  : {PST}*Rocky
Email                   : pstrocky@1pst.com
Homepage                : http://www.phoenixsniperteam.com : http://www.1pst.com : http://www.1pst.net


Description             : Partly based on the movie: Stargate http://www.imdb.com/title/tt0111282/
			: Partly based on the TV series: Stargate SG-1 http://www.imdb.com/title/tt0118480/
			: This map is 100% custom. All Xmodels, skins, Textures, etc, all custom made.  
			  

Please report all bugs/issues on gameplay, spawn, textures or anything


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* Information *

Game                    : COD4
Type                    : Multiplayer
Supported Stock Modes	: DM : WAR : SAB
Supported MOD Modes	: CTF : CTFB : HTF  (AWE4, X4, ACE)
Requires                : COD MP 1.5
Players                 : up to 64 (2500+ yard distance)

DM:  20 Spawnpoints are scriptted into the maps GSC on a Random Array.

WAR : 10 Spawnpoints are scriptted into the maps GSC per Team on a Random Array. 1 Team will spawn inside the Mother-Ship and 	1 Team will spawn around the map on the ground.  Using this DVAR (( Using GT - WAR for now )) you can disable the   	Teleporter which we do by placing a Minefield in it, to keep the opposing team from entering the ship or leaving the 	ship.

CTF : CTFB : HTF : 10 Spawnpoints are scriptted into the maps GSC per Team on a Random Array.  1 Flag per Team on opposite 				ends of the map, which will require the use of the Teleports to get to, and return.

SAB : Untested


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* Construction *

Base                   : 
Editor                 : 
Buildtime              : 
Sounds/Textures        :We are proud to say, that ALL textures, models, prefabs, sounds, scripts, and EFX's are ALL custom 				made by a {PST} Member 
Known Bugs             :The Helicopter and Jets, which are seen in the Hardpoints system, in this map have been replaced with 			a DeathGlider.  _helicopter.gsc and _hardpoint.gsc have been compiled into the maps FF has the models 			scriptted in.  If using a mod like X4, AWE, ACE, etc this might cause a conflict OR the gsc's on your 			server will over-ride the maps gsc's.
			 
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* Installation *                

Extract the zip 

Place the ff files and the iwd file in a folder called usermaps\mp_pst_sg1 in your cod4 install

\Program Files\Activision\Call of Duty 4 - Modern Warfare 

To run, join a server or, type in the console /map mp_pst_sg1

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* Credits *

{PST}*Rocky
{PST}*Meyer
{PST}Shanesaw
{PST}*Joker
Tally for his CTF, CTFB, HTF gametypes and tutorial


And for testing alpha releases:
Entire {PST} Team


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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.