// Mission files describe the metadata needed by campaign-specific add-ons so they can be
// integrated into Left4Dead. The data in this file is used by the game UI, matchmaking and server.
// Although you may provide multiple Campaigns in one add-on by putting more than one .TXT file 
// in the missions folder, it's generally a good idea to stick to one per add-on.
//
// HOW TO DEBUG MISSION FILES:
//	In the console set "developer 2"
//	Then type "mission_reload"
// This will make the game reload all the mission files and print out every chapter for every mode it
// finds. It's very useful to ensure that your mission file is being correctly read.

"mission"
{
// Use a short name, since it is used as a tag on the servers for matching
// your campaign when looking for a dedicated server. Generally it should
// be something unique. One suggestion to is use your initials and a short
// abbreviated name for your campaign. Avoid spaces and special characters.
// Do not change the name when you create a revision, as the matchmaking
// system will consider it a different campaign. Instead, use "Version" and 
// "DisplayTitle" below to indicate revisions.
"Name"	"HouseofCardsSurvival"

// The version number is used when finding campaigns on dedicated servers
// and in matchmaking. If you try to connect to someone in matchmaking
// who has a newer version, you will be directed to download the new
// version. You must increment this to the next integer (whole numbers)every
// time you release an update. (I.E. 1, 2, 3, 4, etc.)
"Version" "1"

// Author is displayed in the UI when people see others playing your
// campaign.
"Author"	"Kiste"

// Website is extremely important as people will automatically be sent
// to this URL if they try to join a friend running your campaign. This
// should be the home page for your campaign and it should provide a
// description, a link to download it, and installation instructions.
"Website"	"http://steamcommunity.com/id/nivelista"

// This name is used when referring to the campaign in the UI. 
"DisplayTitle"	"House of Cards - Survival"
"Description" "The kingdom has fallen"

// Vmt shown behind the end credits when your campaign completes.
// Note: This item needs to have "vgui\" at the front. It is assumed
// for the poster and the map thumbnails.
"OuttroImage"	""

// Loading poster data
//
// Note that "posterTitle" and "posterTagline" are often blank as
// the poster usually includes these in the poster image itself.
// If you do not provide a poster, a generic default will be used.
"poster"
{
"posterImage"	""
//Note L4D2 does not position player names over the poster.

}

// The modes section lists each of your campaign maps and each mode
// they support. Depending on how you set up your campaign maps,
// you can reuse the same bsp for different modes as is the case with 
// coop and versus in this example. This requires setting up entities
// that show up or operate differently for different modes.
//
// The following modes are supported: "coop", "versus", "survival"
//
// Number each map section starting with "1"
//
// "Map" is the name of the bsp of the starting map. (do not include
// an extension)
// "DisplayName" is the name to use for the chapter of the map.
// "Image" is the image used for the chapter in the lobby and
// settings.

"modes"
{
"survival"
{
"1"	
{
"Map" "houseofcards"
"DisplayName" "House of Cards - Survival"
"Image" ""
}	
}	
}

}

	