//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//Intro message
$position -1 -1
$effect 2
$color 54 255 32
$color2 54 255 32 
$fadein 0.05 
$fxtime 1 
$holdtime 6 
$fadeout 1
shephard_text1
{
So the government guy left me here, in a place where I could do no
possible harm and where no harm could come to me. Heh, this is the
least what I expected to be honest. 
For the past few days I've been stuck here on a island
right in the middle of Xen.
}

//Second intro message
$position -1 -1
$effect 2
$color 54 255 32
$color2 54 255 32 
$fadein 0.05 
$fxtime 1 
$holdtime 8 
$fadeout 3
shephard_text2
{
I guess it could be worse though. Some of the Xen creatures seem to have
gone tame and refuse to attack anything that steps in their way while
others have disappeared altogether. I wonder if this Freeman guy was
responsible for this. Either way, I've had some success communicating
with another human on the radio, presumably a scientist. He said he'd
try and locate my position...
}

// In-Game messages
$position -1 0.65
$effect 2
$color 54 255 32
$color2 54 255 32
$fadein 0.01
$fxtime 0.25
$holdtime 2.0
$fadeout 0.5

GAMESAVED
{
Game saved...
}

// Chapter title message
$position -1 0.25
$effect 2
$color 54 255 32
$color2 54 255 32
$fadein 0.1
$fxtime 0.1
$holdtime 4
$fadeout 4

TITLE1
{
- THE EVASION -
}

// Chapter title message
$position 0.1 0.75
$effect 2
$color 54 255 32
$color2 54 255 32
$fadein 0.025
$fxtime 1
$holdtime 6
$fadeout 2

TITLE2
{
Current location:

Research and Teleportation outpost approximately
10 miles from the Black Mesa Research Facility.
}

//Locked car
$position -1 0.70
$effect 2
$color 54 255 32
$color2 54 255 32 
$fadein 0.05 
$fxtime 1 
$holdtime 5 
$fadeout 1
locked_car
{
The door is locked. I need to find the key...
}

//Picked up key
$position -1 0.70
$effect 2
$color 54 255 32
$color2 54 255 32 
$fadein 0.05 
$fxtime 1 
$holdtime 3 
$fadeout 1
key_pickup
{
I've picked up the car key...
}

//Ending
$position -1 -1
$effect 2
$color 54 255 32
$color2 54 255 32 
$fadein 0.05 
$fxtime 1 
$holdtime 5 
$fadeout 3
ending
{
SUBJECT:  SHEPHARD

STATUS:  EVADED

POSTMORTEM:
Current whereabouts unknown.
}

//Credits
$position -1 -1
$effect 0
$color 54 255 32
$color2 54 255 32 
$fadein 1 
$fxtime 1 
$holdtime 6 
$fadeout 4

credits1
{
The Evasion was developed by Thobias Fast
}

credits2
{
Additional credits to:

Eric Brosius for the System Shock 2 soundtrack

Aubrey Hodges for the Doom 64 soundtrack

id Software for the Doom 3 soundtrack

RabidMonkey777 for the Explorer Truck prefab
}

credits3
{
Yak_Fighter for the machine gun and military truck prefabs

HrnyGoat for the bathroom prefabs

Marlborometal for the key model

Valve Corporation
}

credits4
{
Gearbox Software

www.planetphillip.com

http://twhl.info

www.moddb.com
}

credits5
{
Testers:

Joebama/Suture

Mikko Sandt
}

credits6
{
If you have any questions or just want to reach me
you can do so at the following email addresses:

thibiasfast_@hotmail.com // thobias.fast@gmail.com
}

credits7
{
Thanks for playing!
}