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Title                   : The Evasion
Date Completed          : 1/04/2013
Author                  : Thobias Fast
Email Address           : thibiasfast_@hotmail.com
			  thobias.fast@gmail.com
Misc. Author Info       :
Other Levels            : Facility for Half-life including other games such as Duke Nukem 3D, Doom 2,
			  Unreal Tournament, Doom64 EX and Quake.

Description             : What ever happened to Adrian Shephard after the mysterious G-Man conveyed him
			  to this distant and segregated place?

			  The Evasion is a modification for Half-Life that takes place a few days
			  after the Opposing Force ending. The player takes control of Adrian Shephard,
			  the unsung hero from the aforementioned game, while trying to figure out a
			  way to get back to his world.

			  The Evasion isn't a particularly ambitious project spanning only 6 maps
			  (funnily it was supposed to be even shorter, like 3 maps, but I decided
			  to expand it. Looking back I'm glad I did.) but I've always wanted to make a 					  singleplayer modification for Half-Life and this is what I came up with more
			  or less.
			  The Evasion isn't exactly an original concept either, it were actually born
			  after I tried out Dark Operations, a singleplayer modification for
			  Opposing Force, developed by Barry A Bollinger. It even starts off in a very
			  similar way but the similarities ends once the player reaches Earth.

Additional Credits      : Eric Brosius for the System Shock 2 soundtrack
			  Aubrey Hodges for the Doom 64 soundtrack
			  id Software for the Doom 3 soundtrack
			  Epic Games for Unreal
			  RabidMonkey777 for the Explorer Truck prefab
			  Yak_Fighter for the machine gun and military truck prefabs
			  HrnyGoat for the bathroom prefabs
			  Marlborometal for the key model
			  Joebama/Suture for testing (http://www.moddb.com/members/suture)
			  Mikko Sandt for testing (http://msdn.duke4.net/)
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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No 
New Sounds              : Yes
New Textures            : From Opposing Force and Blue-Shift
New Models              : Most from Opposing Force

* Construction *

Base                    : Everything from scratch
Build Time              : Roughly 19 months on and off (lots of monthly breaks) 
Editor(s) used          : Valve Hammer Editor 3.5
Known Bugs              : The usual get-stuck-in-elevator that Valve were too lazy to fix, so be
			  sure to activate "sv_cheats 1" in the console before playing to get yourself
			  unstuck by using the "noclip" cheat command.
			  
			  Otherwise it should be relatively bug-free.

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* Installation *

Unzip the "evasion" folder into your Half-Life Steam folder intact as seen below: 

-- steam\steamapps\*your*username*\half-life --


* Copyright / Permissions *

I don't care as long as you credit me appropriately for the maps. And of course don't make money off of
it... kthxbye.