  
  ## Last update done = 14 June 2015
  
    ## ZE Map  :: Destruction of Exorath
    ## Version :: Rebuild fixed version
    ## Created by Purpzz
    ## Fixed by Skullz
    ## Technical help by Zacade
    ## Music quality boost by Lev
          -> Feel free to report bugs @ http://steamcommunity.com/groups/skullzmapping
          -> Feel free to register at Verge @ http://verge-games.com

 
 ## List from all updates...
 
   = Entwatch fixed & supported, packed in the map
   = Particle fix by Kaemon is also applied in the map
   
   ### ADDED:
   = Added a new level check system that is way more accurate and trustable
   = Added a new item check system so we dont need the oldskool filters anymore
   = Added a warmup round for new players downloading the map, you can however be killed so hiding is the best option, the building is more open aswell for extra hide spots
   = Added a voting system when all levels are played out, the voted level will repeat all rounds until mapchange
   = Added a location randomizer for the secret levers that disable the annihilation attack from the boss, each lever has 4 locations but they are all close to eachother
   = Added some boss growl effects in the bossfight songs, done by Lev
   
   ### CHANGED:
   = Changed the point system for screenshots, every won level will give 200 points and on the final level win 1000 points
   = Changed the boss damager, since the boss has a new moving system (check bellow), the damage hit is dropped aswell, from instant kill to 75DMG per hit
   = Changed a lot of trigger work to reduce the brush amount, so if a teleporter or trigger is broken please report this
   = Changed all the hud hints so they are no longer interupted by the entwatch hud, for the items the text will show in the item color aswell
   = Changed the spawn prop system that shows you the current level, it is in a bit better system using less entities to do the same work
   = Changed the calculation from the special attack from the bosses, due the new timers it all works together now, the attack launches now dynamic based on his health left
   
   ### FIXED:
   = Fixed the irritating lagg at spawn for once and for all
   = Fixed the boss health system
   = Fixed the boss countdown timer for his special attack
   = Fixed the boss moving system, better system used from my Harry Potter map
   = Fixed some entitie work, made it more complex but atleast we got a lot of them trimmed
   = Fixed some world geometry contruction so the brush percentage goes down as there were way too many brushes used for what it was
   = Fixed some prop issues related with fading and collisions, mostly aimed on the collision issues
   = Fixed some bad compiling with a couple door structures at the verry end of the map
   = Fixed a nuke glitch were you could survive it as a zombie when standing in a specific spot
   = Fixed a filter glitch that could lead to crashing the server
            
    * There might be more i did but this is afaik what was done. Play it and see it for yourself!
 
 Thanks for playing the map and reporting all issues
 Have fun!