extract .bsp / .nav to cstrike/maps -------- extract materials folder into cstrike

****ONLY FOR ADDING THE MAP TO A SERVER**** (for those who dont know)

dont forget to add the exact name to the maplist votemaplist and mapcycle text files in the cstrike file and in the mani admin file

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prefabs you can just open the vmf any time with hammer world editor or

extract vmf to C:\program files\steam\steamapps\YOURNAME\sourcesdk\bin\prefabs

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thanks to all testers

thanks to chizbone for doing any nav files

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TBW SERVERS: 
ICEWORLD: 67.223.232.100:27015     }SEATTLE



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sprays 
1.move jpeg or other picture file to any folder
2.go into counterstrike or dod source 
3.click options change spray
4.browse to that folder you put the files into
5.double click the picture file 

click apply and your done join a server and test it out

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custom textures (if used) made by z, BoHaRoX

custom skybox(if used) by karatekafer or T-R-O-N

compiling program for custom textures into bsp made by z

map layout and build by Mastergun

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my maps:

CS:S
fy_desert_combat
fy_desert_combat_v2
de_usp_crazy
fy_m4_yard
de_crazy_fights
fy_rush_bridge2
ka_pillars
fy_mine_v5
fy_killzone_2
cs_bow_river_st4
cs_bow_river_st4_v2
awp_ultimate-st4
aim_funtimes_st4_v2_final
ka_pillars_v2
de_crazyfights_2
ka_water_fight-night
ka_water_fight
awp_water_fight-night
fy_aztec_underpass
gta_construction_beta/2
aim_aztec
aim_aztec_v2
aim_aztec_v3
awp_aztec
scout_aztec
is_mf_pay&park
aim_combat_arena
fy_fireworld_v2
aim_combat_arena_v2
gta_alley
gta_alley_v2
gta_alley_v3a
aim_cylinders
aim_cylinders_v2
aim_cylinders_v3
fy_ecosprit
de_streamline
fy_underground_beta
GG_streamline
DE_Streamline_fixed
de_sand_blast_beta
gg_streamline_v2
de_sand_blast_beta_3
de_sand_blast_beta_6
aim_pay&park
gg_evil_land
gg_evil_land_extreme
fy_evil_land_extreme

DOD:S
fy_bunker_battle
dod_underground_beta1


Team Fortress 2
dm_crazydeath
ctf_woodhaven


in development :
ctf_poison_hell

in planning :
scarface mansion
sinking oilrig


