* * * * * * * * * * * * * DEAGLE CUP MAPS * * * * * * * * * * * * *
                          <<<<<<<->>>>>>>


By Rokusho   Rokusho39@Hotmail.com

www.sourcejunky.com


This trio of maps was developed for the Source Junky Deagle Tourney
Everything is BSPZipped as always, no need to DL anything extra.


DeagleCup_Map1

Max Players: 12
Build Time: 4 hours
Compile Time: 2 minutes, 35 seconds
Average FPS: 195
de_dust2 Average FPS: 92

A very simple map, with plenty of cover and options.  Big enough to
have plenty of fun with 12 players, small enough for 2 to get into
tense battles.  Mainly designed to have an industrial feel to it,
prop limit low to maintain good FPS.  Very exciting map to play.


DeagleCup_Map2

Max Players: 12
Build Time: 2.5 hours
Compile Time: 1 minute, 34 seconds
Average FPS: 182
de_dust2 Average FPS: 92

After doing a rather industrial based map, it only seemed natural to
make one with a more natural feel to it.  The size is larger than
the first map and has a slightly higher level of detail (mainly from
the displacements), but the FPS don't suffer too much.  Long range
accuracy and use of cover will win this map.


DeagleCup_Map3

Max Players: 12
Build Time: 8 hours
Compile TIme: 2 minutes, 58 seconds
Average FPS: 135
de_dust2 Average FPS: 92

As this was the third map, one that was only meant to be played in
case of a draw between the other two maps, meant I could do something
a little different.  Instead of focusing entirly on a single indoor
area, or an entire outdoor area, I decided to include both.  This
also meant the map had a combination fo close-quarters action and
some longer range oppertunities.  This map also uses the 3D skybox.