My first ZPS map! YAY!

I first need to tell you one thing, this is not like any other zps map. It's a bit.. different. Basically, the phys_pushscale is turned up to the max, causing any physics to fly across the room when you apply damage to it.

Things that you need to know before playing this map.
1. You start with no weapons. You need to pick up 2 melee weapons. Remember this rule, pick up 2 and drop one. (If you only pick up 1 melee weapon, it won't display it, because it act's as your 'holster'. When you pick up one more, it will then show, then you drop the melee weapon, and then you will see your first melee weapon that you picked up.)
2. Kill zombies with the physics.
3. Use the firearms on the physics, not on the zombies.
4. Don't teamkill.

Information on the map

First Floor (Lobby)
The first floor contains the human spawn, melee weapons and the teleporters.

Second Floor (1)
Contains couches. Good for a basic physic killing.

Third Floor (2)
Contains lots of barrels. They are hard to use to kill, because there are so many of them on the floor that they usually hit another barrel. Good for a long battle, but zombies dominate this floor because they can simply dodge and get you with their claws.

Fourth Floor (3)
The most 'epic' and dangerous floor. Contains more couches than the second floor (1), and the couches bounce off of every wall, causing a frequent death trap. There is a safe house with a PPK at the end of the floor. This is the most popular floor.

Fifth Floor (4)
The zombie spawn. Also contains four couches, a PPK and ammo.


Modes
Regular Mode
Normal ZPS, nothing changed.

Deathmatch Mode
All that actually changes is sv_testmode. There are no teams. When you die, you respawn. Friendly Fire is off, but you can kill each other with physics. When Deathmatch Mode is enabled, it will not change maps automatically, instead, change it back to Regular Mode before changing maps.

How to change modes
In order to change modes, you will need an admin that can noclip. The mode room is located at the top of the map. RM stands for Regular Mode, and DM stands for Deathmatch. MAKE SURE REGULAR MODE IS ON BEFORE CHANGING MAPS.

Pro's to this map
1. Different from any other zps map.
2. You get to kill players with physics.
3. Cool transportation.
4. Epic battling.
5. Deathmatch Mode.
6. Everything will work fine IF admins don't screw with the modes and map changing.
7. Map will not change automatically if mode is set to Deathmatch. Good because if it changes, DM will effect the other maps.


Con's to this map
1. Not a casual ZPS map, unrealistic.
2. Teamkilling
3. Eventually will get boring.
4. DO NOT CHANGE THE MAP WHEN THE MAP IS IN PLAY. Change the map at the beginning 20 seconds of any round. This is safe to place into map rotation. (If you change the map when the map is in play, the phys_pushscale will stay high. The phys_pushscale is set to normal for the first 20 seconds.)
5. MAKE SURE REGULAR MODE IS ENABLED BEFORE CHANGING MAPS.
6. Can screw up ranks

Features
3 Cool ways of transportation. 2 elevators, 3 teleporters, and a gravity lift/lower.
Great variation. 2 modes to battle on and 3 floors to battle in.
Melee spawn. There's a button to spawn more melee ammo. (When 1 person dies, 1 melee weapon is lost, due to the 'holster' weapon glitch. Therefore causing an eventual lackness of weapons. The Melee spawn fixes that issue.)
Anti-AFK. All players will be pushed outside of their spawn, to prevent AFK'ers and a lot of other issues as well.
ZOMG. Yup. 