
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod" "C:\Users\Computer\Documents\dod_east_side.vmf"

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod\materials
Loading C:\Users\Computer\Documents\dod_east_side.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\day of defeat source\dod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 774 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Computer\Documents\dod_east_side.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (143457 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 431 texinfos to 349
Reduced 24 texdatas to 22 (517 bytes to 466)
Writing C:\Users\Computer\Documents\dod_east_side.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod" "C:\Users\Computer\Documents\dod_east_side"

Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\computer\documents\dod_east_side.bsp
reading c:\users\computer\documents\dod_east_side.prt
 322 portalclusters
1185 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (97)
Optimized: 93 visible clusters (0.11%)
Total clusters visible: 84065
Average clusters visible: 261
Building PAS...
Average clusters audible: 322
visdatasize:29383  compressed from 30912
writing c:\users\computer\documents\dod_east_side.bsp
1 minute, 37 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\bin\vrad.exe"
** Parameters:  -game "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod" "C:\Users\Computer\Documents\dod_east_side"

Valve Software - vrad.exe SSE (May 14 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading c:\users\computer\documents\dod_east_side.bsp
Setting up ray-trace acceleration structure... Done (0.15 seconds)
2104 faces
388814 square feet [55989288.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2104 patches before subdivision
14926 patches after subdivision
32 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1823522, max 627
transfer lists:  13.9 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(67109, 63767, 59789)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(9243, 7965, 6235)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(1547, 1209, 844)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(256, 175, 100)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(45, 27, 13)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(8, 4, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(1, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0038 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                388/8192         4656/98304    ( 4.7%) 
brushsides            2592/65536       20736/524288   ( 4.0%) 
planes                1452/65536       29040/1310720  ( 2.2%) 
vertexes              3349/65536       40188/786432   ( 5.1%) 
nodes                  537/65536       17184/2097152  ( 0.8%) 
texinfos               349/12288       25128/884736   ( 2.8%) 
texdata                 22/2048          704/65536    ( 1.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2104/65536      117824/3670016  ( 3.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1712/65536       95872/3670016  ( 2.6%) 
leaves                 539/65536       17248/2097152  ( 0.8%) 
leaffaces             2894/65536        5788/131072   ( 4.4%) 
leafbrushes            783/65536        1566/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            17372/512000      69488/2048000  ( 3.4%) 
edges                10511/256000      42044/1024000  ( 4.1%) 
LDR worldlights         32/8192         2816/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            235/32768        2350/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4932/65536        9864/131072   ( 7.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      766212/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       29383/16777216 ( 0.2%) 
entdata               [variable]        9182/393216   ( 2.3%) 
LDR ambient table      539/65536        2156/262144   ( 0.8%) 
HDR ambient table      539/65536        2156/262144   ( 0.8%) 
LDR leaf ambient      2245/65536       62860/1835008  ( 3.4%) 
HDR leaf ambient       539/65536       15092/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/274      ( 0.4%) 
pakfile               [variable]       86762/0        ( 0.0%) 
physics               [variable]      143457/4194304  ( 3.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 6316
Writing c:\users\computer\documents\dod_east_side.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Computer\Documents\dod_east_side.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Day of Defeat Source\dod\maps\dod_east_side.bsp"

