This is my first serious map project. It is a re-make of q2dm1 (The Edge) from Quake II. I didn't create this from a decompiled version of 
the original map. It is built from the ground up, using the player model and textures from the original game as measurements to get the scale 
of the map as accurate as possible. It isn't exactly to scale, but it is pretty close. This is the final version, released 03/12/14.

Additional Features:

Health Powerups (5HP, 10HP, and 25HP) with sound
Mega Health Powerups (200HP) (believe me, they do give you 200HP, but you can't see it since the health bar only goes up to 100)
Light Switches
Teleporters
Hidden Explosion Button
	- When Pressed, starts a countdown. When countdown is complete, original Quake II grenade launcher sound is played and various
		parts of the outdoor areas explode

Extra Areas (not in original map):

Walkway from tunnel under arena to area in between walls
Area in between walls (between outside area and arena area)
Small water tunnels connecting arena area to main water area and are in between walls
Additional outside area connecting main water area with random teleporter
	- One teleport exit to ledge with secret explosion button (Doorway turns green when enabled)
Map start room with Quake II texture and easter egg music (not accessible during gameplay, only shows during map start)