dod_q2edge Final Version

Date 03/12/14

- Set all teleporters to accept and teleport grenades

- Added a couple of player clips so players wont get stuck in part of the grassy area

- Fixed a mis-aligned texture and re-sized a wall so players wont get stuck trying to pass it

dod_q2edge Release Candidate 2

Date: 03/10/14

- Changed timer for secret explosion button to 60 seconds between uses instead of 45 seconds.

- Expanded explosion radius for all explosions (if you're outside, you better get inside or you're most likely dead).
	- Also fixed settings for map shaking during explosion.

- Modified timer for random area teleporter.
	- 2 seconds for each teleporter, except secret explosion button area, which is 0.75 seconds).
	- Teleporter doorway turns green when secret explosion button area teleporter is enabled.

- Removed obsolete entities and outputs.

- Moved Health Powerup sounds higher so they can be heard by activating player better.

- Lowered floor slightly below large elevator so dropped weapons don't cause the elevator to continuously go up and down.
	- If weapons are on the edge of the elevator shaft, the elevator will still go back up after hitting them.
	- Weapons do disappear after a while, so not a permanent issue, and not a major problem.

- Created map overview.
	- Modified map as dod_q2edge_overview with transparent roofs in indoor areas for overview screenshot.


dod_q2edge Release Candidate 1

Date: 02/18/14

- Fixed extremely annoying elevator glitch on large elevator. Now only plays elevator sound one time instead of multiple times causing feedback.

- Matched textures a bit better in some areas.

- Added textures to outside parts of the map visible if low gravity is enabled.

- Added wind sounds.

- Added xianbeats.wav (a Quake II easter egg) as intro music on map start.

- Fixed health pickup sounds so player can hear them much better.

- Removed grenade spawner/teleporter due to confusion from grenade spawner.
	- Player would probably not know to get rid of his/her stock grenades in order to receive new grenades from grenade spawner.
	- While grenades are given, player can only hold two at a time and would probably not know that continuously throwing them
		would result in receiving more grenades.

- Removed knife arena entities and changed to just another map area.
	- Completely re-made the glass walls between the former knife arena and outside east.
	- Fixed bullet proof glass issue.
	- Changed teleporter to teleport to 4 different areas on a timer (one area has a secret explosion button).

- Added secret explosion button.
	- Counts down from 10, plays grenade launcher sound, explodes various areas on the map.sound, explodes various areas on the map.