Population
{
	//------------------------------------------------------------------------
	// Areas are defined in the map or the nav file.  Right now we're using
	// nav place names.  If no place name is used, we look for 'default'.
	// Populations are lists of models, with percentages adding up to 100.
	// Model names should be specified without the .mdl extension, and
	// without the directory name (this assumes all infected models are in
	// models/infected).

	

	//------------------------------------------------------------------------
	default
	{
		common_male01		30
		common_female01		25
		common_police_male01	15
		common_military_male01	10
		common_worker_male01	10
		common_male_suit 	10
	}


	//------------------------------------------------------------------------
	test_common_male_suit
	{
		common_male_suit	100
	}


	//Urban Populations and sub-populations
	//------------------------------------------------------------------------
	defaulturban
	{
		common_male01		30
		common_female01		25
		common_police_male01	10
		common_military_male01	10
		common_worker_male01	10
		common_male_suit 	15
	}

		//------------------------------------------------------------------------
		police
		{
			common_male01		20
			common_female01		20
			common_military_male01	10
			common_police_male01 	50
		}

		//------------------------------------------------------------------------
		maintenance
		{
			common_male01		25
			common_female01		20
			common_military_male01	20
			common_worker_male01	35
		}

		//------------------------------------------------------------------------
		hospitalgrounds
		{
			common_male01		20
			common_female01		20
			common_police_male01	15
			common_military_male01	15
			common_worker_male01	15
			common_male_suit 	15
		}



	//------------------------------------------------------------------------
	hospital
	{
		common_male01		15
		common_patient_male01 	40
		common_worker_male01	15
		common_female_nurse01	15
		common_surgeon_male01	10
	}

		//------------------------------------------------------------------------
		hospitalconstruction
		{
			common_patient_male01 	20
			common_worker_male01	30
			common_female_nurse01	20
			common_surgeon_male01	10
			common_male01	 	20
		}



	//------------------------------------------------------------------------
	airport
	{
		common_female01			20
		common_male_suit 		20
		common_worker_male01		15
		common_male_baggagehandler_01	15
		common_tsaagent_male01		15
		common_male_pilot		15
	}
	
		//------------------------------------------------------------------------
		airportfinale
		{
			common_female01			10
			common_male_suit 		10
			common_worker_male01		10
			common_male_baggagehandler_01	30
			common_tsaagent_male01		20
			common_male_pilot		20
		}
	



	//Rural Populations and sub-populations
	//------------------------------------------------------------------------
	defaultrural
	{
		common_male_rural01 	50
		common_female_rural01	20
		common_police_male01	10
		common_military_male01	10
		common_worker_male01	10
	}

	//------------------------------------------------------------------------
	// random zombie type spawned at the church after the mini-finale
	church
	{
		hunter	25
		smoker	25
		boomer	50
	}

	zoo
	{
		common_female_rural01                         5
		common_female01                                 10
		common_female_nurse01                       5
		common_male01                                   20                     
		common_male_baggagehandler_01         5
		common_male_pilot                               5
		common_male_rural01                           10
		common_male_suit                                10
		common_military_male01                       5
		common_patient_male01                        5
		common_police_male01                         5
		common_surgeon_male01                      5
		common_TSAAgent_male01                   5
		common_worker_male01                        5          
	}

	//------------------------------------------------------------------------
	prison
	{
		common_male01		95
		common_police_male01	5
	}

		//------------------------------------------------------------------------
		prison_interior
		{
		common_male01		70
		common_police_male01	30
		}

		//------------------------------------------------------------------------
		prison_exterior
		{
		common_male01		75
		common_police_male01	20
		common_military_male01	5
		}

}
