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Map Title                : mp_portside
Map Version              : 1.0
Orginal creator          : jacken
Xfire                    : bunnymg
Website                  : slashwrist.se
Date			 : 24-02-10
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About:
Portside is a small and intense competition map with a clean and linear layout. 

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Game                     : Call of Duty 4

Supported Gametype       
                         : Deathmatch
                         : Team Deathmatch
                         : Search and Destroy

			 			
Map Size                 : medium

Mod tested Ok		 : promodlive204

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Contents of this Package :

   	mp_portside.ff
   	mp_portside_load.ff
  	mp_portside.iwd
	readme_portside.txt
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Installation Instructions:

Place the mp_portside folder within your USERMAPS folder
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Credits/Thanks           : 

Stern, abm, psi, daddio.
jimmy from tek-9 for providing beta servers.
all the beta testers.
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Changelog                :

version 1.0:
-made the corridor brigther.
-added some decals.
-grapich work.
-closed one carport at a-site.
-bugfixes.
-texture fixes.
-removed silent jumps.
-changes water texture.
-blended the water horizont.
-moved attack-spawns closer to middle.
-moved the bomd.
-tweaking.
-remade the b-site.
-closed of the window on office top-floor completly.
-moved the doors and walls in breakout-corridor.
-added missileclip to the fences so that nades wont go trough.
-more and more decaling.


Beta 3:
-remade Attack-side to remove dead space.
-graphic work.
-removed alot n alot of stuff.
-closed a room by b-plant.
-closed off the toilet in the middle-house.
-closed off the indoor rush-way to B.
-worked with some Decals.
-removed dead space infront of a-house.
-changed one of the entrences to the middleyard.
-switched to standard conctrete barriers.
-removed dead space in the office.
-rearanged some of the containrs in the middle.
-removed dead space from deff spawn-house.
-bugfixes.
-moved the bombsites some.
-fixed the portals to increase fps.
-fixed tdm and dm spawns.
-changed loadscreen.
-moved the globalintermission.
-included minimap in stock-style.
-closed the open container in the middle.
-made it easier to move trough the breakout-hole in the middle.

Beta 2:
-remade the a-side of the map. 
-remade attack spawn house.
-made entrences to the middleyard smaller and closed the one under the the woodenstairs off.
-moved attack-spawns.
-closed of some doors.
-bugfixes.
-fixed console errors.
-moved both bombsites.
-removed alot of coverage around the bombsites.
-graphic work.

Beta 1:
-Map is realsed for first beta test.
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Additional Notes         :

All original and composed textures or assets in this modification remain property of
the sources respective owners.
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