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Map Title                : mp_Scrap
Map Version              : 1.0
Author                   : Carcass26
E-mail                   : Carcass26[at]hotmail.co.uk
Website                  : www.evil-monkeys-clan.co.uk
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Game                     : Call of Duty 4

Supported Gametype       : Multiplayer

                         : Deathmatch
                         : Team Deathmatch
                         : Sabotage
                         : Domination
			 : Search and Destroy
			 : Headquarters
			 : CTF / CTFb
                         : OldSchool

Map Size                 : 8-24 : Medium Map

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Contents of this Package :

     2x .ff
     1x .iwd
     4x Screenshots
     Readme

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Installation Instructions:

     Extract mp_scrap folder to [root]/CoD4/usermaps (create folder if missing)

     Rcon name for map is "mp_scrap"

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Construction Time        : 10 weeks

Map Build Info		 : Brushes			7532
			   Curves			539
			   Terrain			1398
			   Total			9469

			   Brush Entities		1543
			   Box Entities			492
			   Model Entities		2426
			   Prefabs			1397
			   Total			5858

Custom Content           : Custom decal texture
			 : 3 Custom scrap textures with Normal maps (Bump Maps)
			 : Custom Window Breaker Script
			 : Custom Struct/FX Script
                         

Known Bugs               : Map is created Sas vs Spetsnaz but works only with mods that have the _teams.gsc updated.
			   If you play this on a server and it is not SAS vs Spetsnaz, you may need to inform the Mod Creator that
			   that they need to update their _teams.gsc. This problem should be corrected in 1.6 patch.
			   The correct player models will definitely be shown whilst using the customMaps Mod.
			 : A very few models may appear black on low graphics settings. This is a problem that I suspect is related to the Light Grid,
			   but have not been able to rectify it.
			 : The perspective of the minimap is a little off in the South West corner. I'm still experimenting for a solution
			   to this common problem.
			 : Not so much a bug, but due to model limits I was unable to include destructible cars to the Used Car Lot as
			   originally planned.

Average FPS		 : 70FPS  
                          
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Project Info             : I wanted to create a map that allowed the player to have a different playing experience to a standard map,
			   in that they can quickly switch between Close Quarter Battles at ground level to ambushing unsuspecting 
			   players from above or sniping across the map.
			   The map is essentially a large open map, but can cater for all gameplay styles. So a player can happily run
			   around with a shotgun, while another can climb to the high ground and have plenty of options to snipe.
			   It took a lot of careful positioning of objects and terrain to ensure I created a realistic location that
			   blocked certain Lines of Sight and ensured balanced gameplay, but I am confident I've pulled it off.

			   This map is my submission to MODSCON08.

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Thank You to		 : Zeroy for various tutorials
			 : Robinson for his Custom Struct/FX tutorial
			 : FD for his Custom Window Breaker Script
			 : Ray for his inspiration for the car crusher
			 : CGtextures.com for there great selection of images for custom texures
			 : Everyone that took the time to help test the map
			 : Everyone that put up with me constantly working on this project			                           

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Feedback		 : All feedback is welcome! Please email me with any problems or comments.
			   Thanks for downloading, and Enjoy!

			   This map can be found on the 'Evil Monkeys Custom Hardcore' server : 217.163.26.211:28960
