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Map Info
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Map Name: 	mp_lpost (Listening Post)
Version:		1.1 
Release:		8 August 2008
Map Size: 	Small (16 players suggested max, although spawns support up to 32)

Author:			Dethpikabel a.k.a. Kevv
Email:			kevv@dfxdesign.co.uk / dethpikabel@themugsclan.com
Website:		www.dfxdesign.co.uk / www.themugsclan.com
XFire:			Dethpikabel

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Change History:
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Since 1.0:

- Restored unused factions in the fast file (see known issues)

Since beta 1:

- Fixed two rogue Domination spawns outside the map (thanks to NEF-ProdigY)
- Lowered the volume of the wind sounds (thanks to Wardsville & FewPeople)
- Clipped the roof area to prevent getting out of map (thanks to sr4440)
- Added Dvar support for toggling various fx (see config section)
- Cleaned up the fast file

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Description
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This is my first map for Call of Duty 4 (or any game for that matter). My 
original intention was to build a bigger map but I think that was a bit 
ambitious for a first attempt - I'll get back to that later ;)

This map is based on the mp_cellblock minimap image that shipped with the mod 
tools but isn't actually in the game. From the image it looks like it was meant 
to be (yet) another	middle eastern map but I've made it a Russian installation
rather than a prison - let's face it, prisons aren't very interesting ;)

Please feel free to hit me up with any problems that arise in the map - objective 
placements, spawns etc. However don't bother telling me if you think it's lame, 
too small, too noob, etc. If you don't like it, then don't play it. If however 
you have a *constructive* opinion on how to improve the map then by all means 
I'd certainly love to hear it ;)

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Supported Game Features
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Stock Gametypes:
	- Free for All
	- Team Deathmatch
	- Headquarters
	- Search & Destroy
	- Domination (4 Flags)
	- Sabotage
	
Additional Mod-Implemented Gametypes: *
	- Capture the Flag 
	- Capture the Flag Back 
	- Hold the Flag 
	- Capture and Hold
	- Retrieval 
	- VIP

Stock Game Modes
	- Standard (softcore)
	- Hardcore
	- Old School

Supported Hardpoints:
	- UAV / Minimap
	- Airstrikes ( Stock / Napalm * / Nuke * )
	- Helicopter
	- AC-130 Gunship
	
*: You must be running a mod that implements these features.
	
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Installation:
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- Browse to your Call of Duty 4 Modern Warfare install folder
	(Normally "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare")
- If there is a folder called "usermaps", browse to that folder, if not then
	create it now.
- In the "usermaps" folder create a new folder and call it "mp_lpost"
- Put the following files in the newly created "mp_lpost" folder:
		mp_lpost.ff 			
		mp_lpost_load.ff	
		mp_lpost.iwd			
- The map is now installed. To uninstall simply delete the "mp_lpost" folder

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Configuration:
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I've added Dvar support for some of the various effects in the map so if you want
you can run it "toned down" for performance or playability. To disable any of the 
fx just add the relevant line below (of a combination of them) to your server config.

- set mp_lpost_nofx "1"
	This disables all of the fx below - if this is set then the rest of the options 
	are ignored.
- set mp_lpost_nofx_snow "1"
	This will disable both the falling snow and the gusts that appear on the map.
- set mp_lpost_nofx_wind "1"
	This disables the wind noise altogether (but not the visuals). This only takes effect
	if the snow fx is *enabled*
- set mp_lpost_nofx_dust "1"
	This will disable the dust effect in corridors and rooms
- set mp_lpost_nofx_fire "1"
	This will disable the truck fire and smoke plume at the main gate
- set mp_lpost_nofx_vent "1"
	This will disable the distortion effect and sound from the heating vents

If you want to run with all of the fx enabled then you don't have to do anything.

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Tested with:
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Basic operation has been verified* with the following mods: 
- AWE 2.0							http://forums.raidersmerciless.com/forumdisplay.php?f=75 
- ACE 1.9							http://forums.raidersmerciless.com/forumdisplay.php?f=199
- X4 2.0							http://www.mycallofduty.net
- OpenWarfare 0.04  	http://openwarfare.no-ip.org
	
*: 	When I say verified, I mean I can start a server with the relevant mod and the 
		map loads and runs each supported gametype as expected without any errors. 
		
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Known Issues
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- The map should play as SAS vs Spetsnaz - if your mod contains an incorrectly 
  coded _teams.gsc file this won't properly. I've included the other factions
  to avoid the red X error but I strongly recommend upgrading your mod.
- There's currently only one helicopter approach path, I'd planned to add a couple 
	more but have decided to wait until I get some feedback from this release.
- In Domination there's no sound fx for capping flag D - IW saw fit not to include 
	those sounds with the mod tools :/
	
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Thanks
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- The IW developers that built the game and released the mod tools
- KYD462 for kindly sending me the gametypes info I needed when IW "Community" staff 
	removed the Map Tools documentation without notice (and took a month to restore it)
- Foyleman for his "Getting Started" video tutorial
	http://www.modsonline.com/Downloads-full-4204.html
- Zeroy for his tutorial on spawning fx easily 
	http://forums.raidersmerciless.com/showthread.php?t=5154
- MoGElijah for his Helicopter support tutorial 
	http://forums.raidersmerciless.com/showthread.php?t=3241

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THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION				
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