////////////////////////////////////////////////////////////////
// Top floors
////////////////////////////////////////////////////////////////

"ward.indoors"
{
	"dsp"	"22"

	"playlooping"
	{
		"volume"	"7"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/corridor2.wav"
	}
	"playlooping"
	{
		"volume"	"2"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ambience_base.wav"
	}
	"playrandom"
	{
		"time"		"30, 60"
		"volume"	"3"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/creatures/town_scared_sob1.wav"
			"wave"		"ambient/creatures/town_scared_sob2.wav"
			"wave"		"ambient/creatures/town_scared_breathing1.wav"
			"wave"		"ambient/creatures/town_scared_breathing2.wav"
		}		
	}
}




////////////////////////////////////////////////////////////////
// Basement
////////////////////////////////////////////////////////////////

"ward.basement"
{
	"dsp"	"22"

	"playlooping"
	{
		"volume"	"3"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
	}
	"playlooping"
	{
		"volume"	"2"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/ambience_base.wav"
	}
	"playrandom"
	{
		"time"		"40, 120"
		"volume"	"2"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/creatures/town_scared_breathing1.wav"
			"wave"		"ambient/creatures/town_scared_breathing2.wav"
		}		
	}
	"playrandom"
	{
		"time"		"10, 25"
		"volume"	"2"
		"pitch"		"100"
		"rndwave"
		{
			"wave"		"ambient/water/distant_drip1.wav"
			"wave"		"ambient/water/distant_drip2.wav"
			"wave"		"ambient/water/distant_drip3.wav"
			"wave"		"ambient/water/distant_drip4.wav"
		}		
	}
}