model/animations/unwrap/compile: Sparkwire
textures: Buck
Particles: Bolty

If you already have a particles manifest, add this to it before the last }

		"file"		"!particles/bioshock_steam.pcf"


if you already have a game sounds file, add this section to the bottom:

// ------------------------------------------------------------------------------------ //
// Drill
// ------------------------------------------------------------------------------------ //

"Weapon_Drill.Drill_Spin"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/drill_spin.wav"
	}
}
"Weapon_Drill.Drill_Crit_Spin"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/drill_crit_spin.wav"
	}
}


