//Modified by KingFriday


"Weapon_AWP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.28"
	"pitch"		"PITCH_NORM"

	"wave"			")weapons/awp/awp1.wav"
	"wave"			")weapons/awp/awp2.wav"
	"wave"			")weapons/awp/awp3.wav"
}


"Weapon_AWP.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipin.wav"
}

"Weapon_AWP.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipout.wav"
}

"Weapon_AWP.Boltup"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltup.wav"
}

"Weapon_AWP.Boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltback.wav"
}

"Weapon_AWP.Boltforward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltforward.wav"
}

"Weapon_AWP.Boltdown"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_boltdown.wav"
}