// $$$$M4A1$$$$
// DO NOT EDIT THIS FILE

"Weapon_m4a1.silencer_twist"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_silencer_twist.wav"
}


"Weapon_m4a1.sil_pull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_silencer_off.wav"
}

"Weapon_m4a1.sil_replace"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_silencer_on.wav"
}


"Weapon_m4a1.boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_boltpull.wav"
}

"Weapon_m4a1.boltrelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_boltrelease.wav"
}


"Weapon_m4a1.clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_clipout.wav"
}


"Weapon_m4a1.clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_clipin.wav"
}


