

"Weapon_USP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/usp/usp_unsil-1.wav"
	
}

"Weapon_USP.SilencedShot"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_IDLE"
	"pitch"		"PITCH_NORM"
	
	"wave"			")weapons/usp/usp1.wav"
	
	
}

"KF.Clipin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\usp\clipin.wav"
}

"KF.Clipout"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\usp\ClipOut.wav"
}

"KF.SlideBack"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\usp\SlideBack.wav"
}

"KF.Sliderelease"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\usp\SlideRelease.wav"
}

"KF.DetachSilencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\usp\SilencerOff.wav"
	
}

"KF.TwistSilencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\usp\SilencerTwist.wav"
	
}

"KF.AddSilencer"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\usp\SilencerOn.wav"
	
}


