//m4a1
"Weapon_M4A1.Cliptap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\m4a1\m4a1_cliptap.wav"
}