Note: this version replaces the kritzkrieg

	After a rather long hiatus I've finally got around to revamping the 
medigun from my old polycount pack. It includes LOD models, normal maps,
material proxies, and it glows in the dark. I recomend that you have a 
computer that can handle tf2 moderately well, if you can't I recomend you
install without the particle effect.


INSTALL INSTRUCTIONS:

1. unzip the "tf" folder to "...\Steam\steamapps\<yoursteamname>\team fortress 2\"
2. !OPTIONAL! unzip the "tf" folder from the "OPTIONAL hi-res textures" folder 
	to "...\Steam\steamapps\<yoursteamname>\team fortress 2\"
3. Enjoy



INSTALL INSTRUCTIONS(no particles):

1. unzip the "tf" folder to "...\Steam\steamapps\<yoursteamname>\team fortress 2\"
2. Delete the following files
	1. "...\team fortress 2\tf\particles\medicgun_beam.pcf"


UNINSTALL INSTRUCTIONS:

1. Delete the following folders
	1. "...\team fortress 2\tf\materials\models\weapons\c_items\c_kralle\"
	2. "...\team fortress 2\tf\models\weapons\c_models\c_medigun\"
	3. "...\team fortress 2\tf\models\weapons\c_models\c_overhealer\"
	4. "...\team fortress 2\tf\materials\backpack\weapons\c_models\c_overhealer\"

2. Delete the following files
	1. "...\team fortress 2\tf\particles\medicgun_beam.pcf"
	
	
Credits: 

	RandomTeddyBear - Model, Texture
	
	Recurracy		- Particles
	
	SoulDestroy		- Various complaints, Testing
	
	YM				- Testing
	
	BTone			- Testing
	
Changelog:

1.2 - optimized model and texture, updated the backpack icon.

1.1 - added optional hires textures