
Kritzkrieg Revamp

by 90SK


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Description: Higher resolution, vastly improved version of the illusive Kritzkrieg.

Install instructions: Open up C:\Program Files\Steam folder... then, "steamapps", then "(whatever your steam account name is)", then "team fortress 2". Copy the "materials" from the zip into the "tf" folder. Be sure to say yes when it asks you about overriding stuff.

Uninstall instructions: Take note of which files you're copying from materials to tf, and if you want to remove the skin, delete those files. 

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Credit: thanks to Valve for making the original and providing the base for the vmts that I used, as well as the textures I used to make the skin high resolution.

also special thanks to Valve for making the Kritzkrieg the most annoying project I've ever undertaken. hours of frustration are what I love, you know. 



All credit for finding the Kritzkrieg's skin, figuring the mind-numbing texture map out, and developing a design that actually works with the model... all that credit goes to me ;) 




oh, and extra special thanks to clubtheseals for getting me in-game screenshots! you're a pearl dude, thanks again.  







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Note: You may NOT use the assets of this mod in your own mod without my permission. Please do not edit and rerelease this mod under your own name. Do not rerelease this mod at all without my permission.

Please, this is important: the Kritzkrieg really shouldn't be treated like a normal skin. You have no idea how pestering this thing was. The texture map is VERY restrictive in what you can do with it. I played with a lot of different designs on this skin, and the one you see here is the only one that worked. This skin really can't look any other way. So please don't tell me that I could've been more original or creative with the skin: I don't think I could've. Either because of the texture's restrictions, or my own limitations as an artist. 

Also, please do not give me the following feedback: "You shouldn't have that gray line pattern in so many places on the skin". Because like I said above, the texture map has a lot of restrictions, and this is one of them. You can either have those lines, or you can't have them at all.


That's all. I don't mean to sound like a sourpuss with all this, I just want you guys to understand that after a lot of painstaking work, getting erroneous feedback is very frustrating, because otherwise I love hearing from all of you. 
