Finally.. first off, i'd like to apologise for this taking so long. My .psd's properties tell me I started skinning it in November 2004, so it's been over a year. The reason for this is because I literally reskinned it about 4 or 5 times, because I started it when i'd just started skinning, so every few weeks i'd think "blargh, i could probably do that better if i did it again..", and that happened a few times..
I'd also like to thank everyone who helped out by criticising the skin and suggesting stuff. And of course, a big thanks to steel for modelling and uvmapping this, and for being extremely patient. ;)

Anyway, here's the deal... there's 2 versions. Replacing your AK47 is the standard version, nothing special to it, just your regular AK, though there's 3 wood variants to choose from ('clean' by me, 'wartorn' from Hellspike, and.. uh.. 'celica-ish' thanks to Celica).
Then, you've got another version, a 'tricked out' AK, you might say. Double mags taped together, synthetic grips, and a scope, which replaces your SG552.

Model, UVmap: Steel
Skin, resmoothing, compile, and taking over a year to get it all done: Pete
Additional wood skins: Hellspike, Celica
Animations: Jennifer!!
Scope turbosmooth: Soul_Slayer
Sounds: Vunsunta


To install:
-drag and drop all the folders into your cstrike directory.

To change between skins:
-for this example we'll use map2/3, the grips. say you wanted synthetic grips on your AK. You'd go into map2.vmt and map3.vmt (with notepad or similar) and change the line:

	"$basetexture"	"models\weapons\v_models\pete.steel.ak\map2"
Into this:
	"$basetexture"	"models\weapons\v_models\pete.steel.ak\map2synth"

and because the synthetic grips and wood grips are normal-mapped differently, you'll have to change the normal map too. Simpler than it sounds, just change

        "$bumpmap" "models\weapons\v_models\pete.steel.ak\map2_normal"
into this:
        "$bumpmap" "models\weapons\v_models\pete.steel.ak\map2synth_normal"