"Weapon_aug.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.52"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/aug/aug-1.wav"
	
}

"Weapon_aug.cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/cloth.wav"
}

"Weapon_aug.deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/deploy.wav"
}

"Weapon_aug.hands"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/hands.wav"
}

"Weapon_aug.magin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/magin.wav"
}

"Weapon_aug.magout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/magout.wav"
}

"Weapon_aug.saftey"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/saftey.wav"
}

"Weapon_aug.bolt"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/aug/boltpull.wav"
}