//G3SG1
"Weapon_G3SG1.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.40"
	"pitch"		"PITCH_NORM"

	"rndwave"
   {
      "wave"      "weapons/g3sg1/g3sg1-1.wav"
      "wave"      "weapons/g3sg1/g3sg1-2.wav"
      "wave"      "weapons/g3sg1/g3sg1-3.wav"
   }
}