"Weapon_MP5Navy.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	
	"CompatibilityAttenuation"	"0.64"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\mp5navy\mp5-1.wav"
	
}

"Weapon_MP5Navy.Boltback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\mp5_boltback.wav"
	
}

"Weapon_MP5Navy.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\mp5_clipout.wav"
	
}

"Weapon_MP5Navy.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\mp5_clipin.wav"
	
}

"Weapon_MP5Navy.boltslap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\mp5_boltslap.wav"
	
}

"Weapon_MP5Navy.boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\mp5_boltpull.wav"
	
}

"Weapon_MP5Navy.deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\deploy.wav"
	
}

"Weapon_MP5Navy.safty"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\safty.wav"
	
}
"Weapon_MP5Navy.cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\mp5navy\cloth.wav"
	
}