//KNIFE
"Weapon_Knife.Deploy"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"common/null.wav"
}

"Weapon_Knife.Hit"
{
	"CompatibilityAttenuation"	"1.0"
	"volume"		"0.7"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_bullet1.wav"
		"wave"	"physics/flesh/flesh_impact_bullet2.wav"
		"wave"	"physics/flesh/flesh_impact_bullet3.wav"
		"wave"	"physics/flesh/flesh_impact_bullet4.wav"
		"wave"	"physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Weapon_Knife.HitWall"
{
	"CompatibilityAttenuation"	"1.0"
	"volume"		"0.6"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/rock_impact_hard4.wav"
		"wave"		"physics/concrete/rock_impact_hard5.wav"
		"wave"		"physics/concrete/rock_impact_hard6.wav"
	}
}

"Weapon_Knife.Slash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave" "weapons/knife/knife_slash1.wav"
		"wave" "weapons/knife/knife_slash2.wav"
	}
}

"Weapon_Knife.Stab"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave" "physics/body/body_medium_impact_hard1.wav"
		"wave" "physics/body/body_medium_impact_hard2.wav"
		"wave" "physics/body/body_medium_impact_hard3.wav"
		"wave" "physics/body/body_medium_impact_hard4.wav"
		"wave" "physics/body/body_medium_impact_hard5.wav"
		"wave" "physics/body/body_medium_impact_hard6.wav"
	}
}