
NURSE ZOEY Mod by 'Viscupelo' [Steam ID: Viscupelo]

First off: Thank you Valve for the SDK, even if it is a 'beta', and even if it is fairly late.

This is the first of what I hope will be a set of alternative survivor skins, the theme being each campaign in Left 4 Dead.

Nurse Zoey is, obviously, based on the first campaign, No Mercy.
As for the other three, you'll have to wait and see I'm afraid.

UPDATE: Tweaked the specular maps on the hands, plus added a little more colour to the wounds.

- The head is a revised version of my Celtic Pride Zoey, I've removed the tattoo and gold tooth and tweaked some colours and the textures.
- The scrub pants are from scratch, and I'm happy with them, but I feel I could improve on the texture and specular maps, so watch this space.
- I'm really happy with how the hands have come out, I spent some time tweaking the texture and specular maps to get the wounds looking more pronounced and raw in appearnce.

Pretty happy with this, although I may do some tweaks when I get round to it, and I'll probably apply some of what I've learnt to my previous skin at some point too.

IN THIS PACK, YOU SHOULD HAVE:
- Mod Texture File named 'teenangst'
- Modifed 'pak01_dir.vpk' file
- Modified 'whitelist.cfg' file
- Delicious Screenshots

Ok, to get this skin installed if this is your FIRST or ONLY MOD (if not, skip down for intructions to add another mod);

1) Firstly, head into your Steam folder make some back ups of the following files:

Steam\steamapps\common\left 4 dead\left4dead\pak01_dir.vpk AND whitelist.cfg

Steam\steamapps\common\left 4 dead\left4dead\materials\models\survivors\teenangst (the whole folder, if it isn't there to begin with, then don't worry about it)

At least if you mess something up during the installation, you can reinstall the original files.

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2) In the pack you've unzipped, copy the folder named 'teenangst' and place it in the same location as the one you should have backed up earlier.

Steam\steamapps\common\left 4 dead\left4dead\materials\models\survivors

Overwrite anything, if you copied the originals when you backed them up.

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3) Take the modified 'pak01_dir.vpk' and 'whitelist.cfg' from my pack and put them here:

Steam\steamapps\common\left 4 dead\left4dead

Replacing the ones you also should have backed up somewhere safe.

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4) Start the game up and enjoy, if you did everything correctly, it should be running like a charm.

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ACHTUNG! IF YOU'VE ALREADY GOT ANOTHER MOD INSTALLED

If you've already installed a modified 'pak01_dir.vpk' and 'whitelist.cfg' with a previous mod?
You're in for the fun and exciting task of modifying the 'pako1_dir.vpk' file you've already got.
Install the 'teenangst' folder as per the instruction above, but, for the love of all that is holy,
DO NOT replace any current modified pak01_dir file with the one I've provided, or you'll break everything and it'll be your fault, you silly person you.

I STRONGLY ADVISE YOU LOOK UP ONE OF THE TUTORIALS ON FPSBANANA.COM SO YOU KNOW WHAT THE HELL YOU'RE DOING BEFORE YOU ATTEMPT TO MERGE MODS!

OK, first you're going to need Notepad++.

Download link:
http://notepad-plus.sourceforge.net/uk/site.htm

Install this delicious piece of awesome, then use it on your current 'pak01_dir.vpk' file in your left4dead folder.

Now, what you're going to have to do is search the file for the lines that allocate which files to use for textures,
and change them so the game uses the ones you want it to use (this is exactly how you can make your own mod, so it's worth knowing).

Press CTRL+F, this will bring up the search function.

Use the search function to locate these sections (double check very carefully that they are the correct sections!) and edit them to look like this:

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[MAKE SURE IT'S THE RIGHT SECTION, THEN ADD THE '2' TO THE END OF THE FILE NAME, SO FROM zoey_color ---> zoey_color2]
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zoey_color
{

$baseTexture "models\survivors\TeenAngst/zoey_color2"
$bumpmap "models\survivors\TeenAngst/zoey_normal2"
$phong 1
$phongboost "1.5"
$phongexponent 5
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.5 .85 30]"
$ambientocclusion 1
}

zoey_head
{

$basetexture "models\survivors\TeenAngst/zoey_head2"
$compress "models\survivors\TeenAngst/zoey_head_compress"
$stretch "models\survivors\TeenAngst/zoey_head_compress"
$bumpmap "models\survivors\TeenAngst/zoey_head_normal2"
$phong 1
$phongboost 1
$phongexponent 5
$phongtint "[1 .85 .85]"
$phongfresnelranges "[.5 .85 30]"
$nodecal 1
$ambientocclusion 1
}

zoey_hair
{

include "materials/models/survivors/survivors_it_shared.vmt"
insert
{
$baseTexture "models\survivors\TeenAngst/zoey_hair2"
$translucent 1
$nocull 1
}
}
zoey_head
{

$basetexture "models\survivors\TeenAngst/zoey_head2"
$compress "models\survivors\TeenAngst/zoey_head_compress"
$stretch "models\survivors\TeenAngst/zoey_head_compress"
$bumpmap "models\survivors\TeenAngst/zoey_head_normal2"
$phong 1
$phongboost 1
$phongexponent 5
$phongtint "[1 .85 .85]"
$phongfresnelranges "[.5 .85 30]"
$nodecal 1
$ambientocclusion 1
}

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If you've done everything correctly, edited the right sections, and placed the custom 'teenangst' folder in the correct spot, should run fine.

~ENJOY, AND LET ME KNOW WHAT YOU THINK~













