CsBlackHAwk's Task Force Ranger
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for CS 1.6

 
Credits - GR Team - Face textures for all of the models are from Ghost Recon (or based on                     those)
	- DoD Team -The camo patterns were drawn in Photoshop by hand.
  
        - The meshes are all my work, the rest of the textures are from pics from the Net
	- CsBlackHawk - Re-skin

 No CS:CZ models or model parts, as i said, all of the meshes are my work down to the last vertex and the textures made by others are from Ghost Recon and DoD.

 - The Marine-urbancamo.mdl is a reskin of the marine model (urban)-experimental digital urban camouflage pattern (after all most of the CS maps are in urban environment). And for Dust and dust2 maniacs here it is - desert camo (marine-desertcamo.mdl). Just rename the files to urban or whatever (gign, gsg9 or sas). 

All of the models were done in Milkshape3D 1.7.0

For the fusion pack or assault or whatever is called makers: DO NOT USE ANY OF THESE MODELS IN YOUR PACKS!!!  

** Special Thanks to Djiesse whose tutorials initiated me in the workings of Half Life modelling **

LAca (Gradinaru_Vasile@yahoo.com)
 
